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example_00.in [dl] | example_00.out [dl]
all_same_00.in [dl] | all_same_00.out [dl]
mid_random_00.in [dl] | mid_random_00.out [dl]
mid_random_01.in [dl] | mid_random_01.out [dl]
mid_random_02.in [dl] | mid_random_02.out [dl]
mid_random_03.in [dl] | mid_random_03.out [dl]
min_00.in [dl] | min_00.out [dl]
min_01.in [dl] | min_01.out [dl]
min_02.in [dl] | min_02.out [dl]
max_random_00.in [dl] | max_random_00.out [dl]
max_random_01.in [dl] | max_random_01.out [dl]
max_random_02.in [dl] | max_random_02.out [dl]
max_random_03.in [dl] | max_random_03.out [dl]
max_random_04.in [dl] | max_random_04.out [dl]
max_random_05.in [dl] | max_random_05.out [dl]
max_random_06.in [dl] | max_random_06.out [dl]
max_random_07.in [dl] | max_random_07.out [dl]
max_colinear_00.in [dl] | max_colinear_00.out [dl]
max_colinear_01.in [dl] | max_colinear_01.out [dl]
max_slender_00.in [dl] | max_slender_00.out [dl]
max_slender_01.in [dl] | max_slender_01.out [dl]
max_slender_02.in [dl] | max_slender_02.out [dl]
max_slender_03.in [dl] | max_slender_03.out [dl]
near_circle_00.in [dl] | near_circle_00.out [dl]
near_circle_01.in [dl] | near_circle_01.out [dl]
near_grid_00.in [dl] | near_grid_00.out [dl]
near_grid_01.in [dl] | near_grid_01.out [dl]
small_chunks_00.in [dl] | small_chunks_00.out [dl]
small_chunks_01.in [dl] | small_chunks_01.out [dl]